Showing posts with label theros. Show all posts
Showing posts with label theros. Show all posts

Wednesday, 25 September 2013

MTG: A Few More Thoughts on Theros

After playing in two pre-releases this past weekend, and reading lots of different things in the Internet tubes, here are a few more thoughts on Theros.

1. The limited format is not nearly as slow as I thought it would be.

Despite the fact that this set has a lot of big monsters, and expensive bestow costs, there were quite a few decks that won simply by having a good curve, or by being ultra aggressive.

The UB Erebos deck I won with had a lot of great bombs and loads of synergy, but also had a very good curve. Turns 2, 3, 4...I was constantly dropping threats, or doing things to the opponent's board.

This is the same for most formats, but even more important against decks going for the slow game.

In the second pre-release, I played a very slow UW deck with two of the Shipbreaker Krakens. I had a lot of haymakers, but was stuck with very few early drops to jab with.

I went a putrid 1-3, and lost because I had few good early game plays. One deck, in particular, beat me by simply having one or two cheap Heroic guys, backed up with a bunch of pump spells.

With the lack of removal in the set, it's easy to overwhelm an opponent before they can get their game set up. There is less fear of having your army wiped, so feel free to drop those early creatures.


2. The pool I opened on Saturday morning (above) was insane. Anybody could have won with this deck, so I can only brag about my pack luck. :)

One thing to note, as I mentioned above, is that my curve is really mostly at two, three and four. If the format was as slow as people thought it would be, the curve would have tilted a bit higher. As it was, the curve of this deck was pretty much similar to any sealed format.

Not only did I get Erebos, God of the Dead, the rare devotion land, Hero's Downfall, and two Griptides, but I also got a bunch of devotion-to-black cards.

Devotion is a very powerful ability, and I'll definitely be building a casual deck or two around it.


3. Griptide is just a mean limited card.

This card is instant-speed removal, and very powerful in a set with lots of enchantments and pump spells.

Not only is the spell awesome, but it is very mean against a mana-screwed opponent. I know I kept getting one of my dorks bounced back on top, and couldn't draw the fifth land I was looking for.


4. Shipwreck Singer is a hidden gem.

This is one of the best cards in this format, and most people forget that she has flying, too.

Not only can you force your opponent into bad attacks, but you can shrink all of their attackers. It's a good two-drop, and could be worth putting into some of my casual decks.


5.  Gods Willing is a very annoying counterspell.

Despite the text you see, the real wording is "LOL, Counter Jes's Removal Spell!"

Given how little removal is in Theros, having a one-mana trick to counter a 3-5 mana spell, especially when you can also trigger Heroic, is quite powerful.

Ugh, I hate this card.

6. As Mark Rosewater's comic points out, Fblthp should be in Theros!




Friday, 6 September 2013

MTG: Thoughts on Theros

Before we go on vacation, I just wanted to share some thoughts on the cards for Theros (Magic: The Gathering's upcoming set) that have been spoiled.

Innistrad was a huge hit, and I have an even bigger flavour-boner over this Greek-inspired set. Despite my competitive nature, it's always been the art and flavour that brought me into the game.

What's got me excited? This dude!


There is usually one card in every set that makes me jump up and think, "I have to have that!"

Snapcaster Mage was one such card, and I identified it as a card that was going to be a huge player in all formats. Luckily, I jumped on a playset for about $10/apiece, before they doubled in price. Sarah and I also got Jace, the Wallet Sculptor, for about $17/card. We just wish we had ordered more!

*End bragging*

Purphoros gives me the same shivers, but I wasn't fortunate enough to get them for cheap. They sit at $25 each right now, and I can't justify spending $100 on four single cards for one of my many casual decks.

Given each of your creatures the ability to Shock the opponent is huge, and indestructibility is what pushes it over the edge. "Naturalize this, bitch!"

If/when I do get these, I've always got a very nasty deck to build around it.


The Bestow mechanic is genius! All too often, Enchantments and Auras are scary to play because of the risk of being two-for-oned. Enchantments should be more previlant than they are, and bestow helps solve this.

Even if the creature is nuked before this hits the battlefield, it'll simply revert into a creature. I like that kind of risk mitigation.


The other powerful god, this thing will also help you win games while never becoming a creature.

Scry 1 each upkeep? Gold.

Making your creatures unblockable? That wins games.

I'm not going to pay big bucks for this card, but will happily stick it into any creature-based deck with blue.


I'm know for loving me some Sign in Bloods, and this lets you not draw the two lands you don't want to.
Yes, it costs one more mana, but having a single black in the mana cost can make it easier on some of my decks. You can bet I'll be stocking up on these.

OK, I'm not really excited to play this, but if I do, I'll be sure to shout out: "FUCK THE POLIS!"

*giggle*


The Heroic mechanic is interesting, and I may consider a white-blue deck built around it.

Instead of going the enchantment route, I'd go for cheap flashback spells like Artful Dodge and Defy Gravity to get the heroic effects without card disadvantage.

So, those are my musings on the spoiled cards. I wonder what the rest of my group(s) think.